NARRATIVE DESIGN
I try to create unique gaming experiences that push something different to the player, whether through concepts, worlds, or challenges. Although I have a background in comedy, I try to use that skill only when it suits the project. My main focus is creating interesting characters, predicaments, and adventures that are hard to predict, innovative, and interesting. You can see some examples from my personal projects below:
MMA (Working Title) (Game) – Twine (Playable Demo)
Genius (Game) – Twine
Jazzy Farms (Game) – Articy:Draft 3
Ah Ra! (Game) – Articy:Draft 3 / Unity
WRITING
Much like with my games, I try to write scripts that have something different about them. I like testing myself in different styles of writing and genres, and while I embrace an improvised writing style, where the script feels like anything can happen, I also take great pride in rewarding the audience by giving a meaning to each scene and tying up story threads. You can find excerpts of my scripts in the links below: